function MM_swapImgRestore() { //v3.0
  var i,x,a=document.MM_sr; for(i=0;a&&i<a.length&&(x=a[i])&&x.oSrc;i++) x.src=x.oSrc;
}

function MM_preloadImages() { //v3.0
  var d=document; if(d.images){ if(!d.MM_p) d.MM_p=new Array();
    var i,j=d.MM_p.length,a=MM_preloadImages.arguments; for(i=0; i<a.length; i++)
    if (a[i].indexOf("#")!=0){ d.MM_p[j]=new Image; d.MM_p[j++].src=a[i];}}
}

function MM_findObj(n, d) { //v4.01
  var p,i,x;  if(!d) d=document; if((p=n.indexOf("?"))>0&&parent.frames.length) {
    d=parent.frames[n.substring(p+1)].document; n=n.substring(0,p);}
  if(!(x=d[n])&&d.all) x=d.all[n]; for (i=0;!x&&i<d.forms.length;i++) x=d.forms[i][n];
  for(i=0;!x&&d.layers&&i<d.layers.length;i++) x=MM_findObj(n,d.layers[i].document);
  if(!x && d.getElementById) x=d.getElementById(n); return x;
}

function MM_swapImage() { //v3.0
  var i,j=0,x,a=MM_swapImage.arguments; document.MM_sr=new Array; for(i=0;i<(a.length-2);i+=3)
   if ((x=MM_findObj(a[i]))!=null){document.MM_sr[j++]=x; if(!x.oSrc) x.oSrc=x.src; x.src=a[i+2];}
}


function openPopup(url, windowname, settings, w, h, pos_y, pos_x, offset_y, offset_x)
{		
	y = 0;
	x = 0;
	
	if(w == "full" && h == "full")
	{
		fenster = window.open(url, windowname);
	}
	else
	{
		// --- Schauen ob bei pos_x ein String Parameter �bergeben wurde --------------------------
		if (typeof(pos_x) == "string" && typeof(pos_y) == "string")
		{				
			// Position berechnen	
			width 	= screen.availWidth;
			height 	= screen.availHeight;										
			
			// --- Die Position auf der y-Achse berechnen -----------------------------------------
			switch(pos_y)
			{				
				case "center":
					// --- Durchfallen lassen -----------------------------------------------------
				case "middle":
					y = (height / 2) - (h / 2);
					break;
				case "bottom":
					y = height - h;
					break;
			}
			
			// --- Die H�he auf der x-Achse berechnen ---------------------------------------------
			switch(pos_x)
			{				
				case "center":
					// --- Durchfallen lassen -----------------------------------------------------					
				case "middle":
					x = (width / 2) - (w / 2);	
					break;
				case "right":
					x = width - w;	
					break;
			}
		}	
		else
		{
			x = pos_x;
			y = pos_y;	
		}		
		
		// --- Evtl angegebener Versatz abziehen --------------------------------------------------
		x = (offset_x > 0) ? (x - offset_x) : x;		
		y = (offset_y > 0) ? (y - offset_y) : y;			
		
	
		// --- Javascript Popup �ffnen mit den vorher berechneten Werten --------------------------
		fenster = window.open(url, windowname, settings + ", left="+x+", top="+y+", screenX="+x+", screenY="+y+", width="+w+", height="+h);
	//	fenster.focus();
	}
}

function logout()
{
	var logout_error = $.ajax({
		url: 'portal.html',
		type: "POST",
		data: "ajax=logout",
		async: false
	}).responseText;
	
	//window.location.reload();
	//window.location.href = window.location.href;
	window.location.href = "portal.html";
}

function login_to_game(window_parameters, window_width, window_height, window_name) {
	var form_login = document.getElementById('form_login');
	var login_email = "";
	var login_password = "";
	var login_server = "";
	var game_link = "";
	
	login_email = form_login.form_login_email.value;
	login_password = form_login.form_login_password.value;
	
	if (login_email != login_caption_mail)
	{
		if (substr_count(login_email, '@') == 1)
		{
			if(login_password.length > 0)
			{
				var login_error = $.ajax({
					url: 'portal.html',
					type: "POST",
					data: "email="+login_email+"&password="+login_password+"&ajax=login",
					async: false

				}).responseText;
				
				if(login_error == 0)
				{
					login_password_hash = MD5(form_login.form_login_password.value);
					
					if(login_per_post == "on")
					{
						game_link = login_game_url;
						form_login.form_login_email.name = "email";
						form_login.form_login_password.name = "pass";
					}
					else
					{
						game_link = form_login.action;
					}
					game_link = game_link.replace('[email]', login_email);
					game_link = game_link.replace('[sid]', login_password_hash);
					
					if(form_login.form_login_server)
					{
						login_server = form_login.form_login_server.value;
						game_link = game_link.replace('[server]', login_server);
					}
					
					if(window_name != 'mr_popup')
					{
						openPopup(game_link, window_name, window_parameters, window_width, window_height);
						window.location.reload();
					}
					else
					{
						window.location.href = game_link;
					}
				}
				else
				{
					error_alert(eval("login_error_"+login_error));
				}
			}
			else
			{
				error_alert(login_error_3);
			}
		}
		else
		{
			if(login_per_post == "on")
			{
				var login_error = $.ajax({
					url: 'portal.html',
					type: "POST",
					data: "email="+login_email+"&password="+login_password+"&ajax=login",
					async: false

				}).responseText;
				
				if (window_name == 'sw_popup')
				{
					var login_error = 0;
				}
			
				if(login_error == 0)
				{
					if(window_name != 'mr_popup')
					{
						openPopup('about:blank', window_name, window_parameters, window_width, window_height);
					}

					form_login.form_login_email.name = login_per_post_nickname;
					form_login.form_login_password.name = login_per_post_password;
					form_login.action = login_per_post_url;
					form_login.submit();

					if(window_name != 'mr_popup')
					{
						window.location.href = "portal.html"
					}
				}
				else
				{
					error_alert(eval("login_error_"+login_error));
				}
			}
			else
			{
				error_alert(login_error_2);
			}
			
		}
	}
	else
	{
		error_alert(login_error_1);
	}
	return false;
}

function error_alert(text)
{
	document.getElementById('error_msg_text').innerHTML = '';
	document.getElementById('error_msg_layer').style.display = "block";
	document.getElementById('error_msg_text').innerHTML = text;
	
	if(document.getElementById('msg'))
	{
		document.getElementById('msg').style.display = 'none';
	}
}

function substr_count(haystack, needle, offset, length)
{
	var pos = 0;
	var cnt = 0;
	
	haystack += '';
	needle += '';
	
	if (isNaN(offset))
	{
		offset = 0;
	}
	if (isNaN(length)) {
		length = 0;
	}

	offset--; 
	
	while ((offset = haystack.indexOf(needle, offset+1)) != -1)
	{
		if (length > 0 && (offset+needle.length) > length)
		{
			return false;
		}
		else
		{
			cnt++;
		}
	}
	
	return cnt;
}

/* ---- MD5-Algorithmen ------------------------------------------------------------------------- */

function array(n) {
  for(i=0;i<n;i++) this[i]=0;
  this.length=n;
}



/* Einige grundlegenden Funktionen m�ssen wegen
 * Javascript Fehlern umgeschrieben werden.
 * Man versuche z.B. 0xffffffff >> 4 zu berechnen..
 * Die nun verwendeten Funktionen sind zwar langsamer als die Originale,
 * aber sie funktionieren.
 */

function integer(n) { return n%(0xffffffff+1); }

function shr(a,b) {
  a=integer(a);
  b=integer(b);
  if (a-0x80000000>=0) {
    a=a%0x80000000;
    a>>=b;
    a+=0x40000000>>(b-1);
  } else
    a>>=b;
  return a;
}

function shl1(a) {
  a=a%0x80000000;
  if (a&0x40000000==0x40000000)
  {
    a-=0x40000000;
    a*=2;
    a+=0x80000000;
  } else
    a*=2;
  return a;
}

function shl(a,b) {
  a=integer(a);
  b=integer(b);
  for (var i=0;i<b;i++) a=shl1(a);
  return a;
}

function and(a,b) {
  a=integer(a);
  b=integer(b);
  var t1=(a-0x80000000);
  var t2=(b-0x80000000);
  if (t1>=0)
    if (t2>=0)
      return ((t1&t2)+0x80000000);
    else
      return (t1&b);
  else
    if (t2>=0)
      return (a&t2);
    else
      return (a&b);
}

function or(a,b) {
  a=integer(a);
  b=integer(b);
  var t1=(a-0x80000000);
  var t2=(b-0x80000000);
  if (t1>=0)
    if (t2>=0)
      return ((t1|t2)+0x80000000);
    else
      return ((t1|b)+0x80000000);
  else
    if (t2>=0)
      return ((a|t2)+0x80000000);
    else
      return (a|b);
}

function xor(a,b) {
  a=integer(a);
  b=integer(b);
  var t1=(a-0x80000000);
  var t2=(b-0x80000000);
  if (t1>=0)
    if (t2>=0)
      return (t1^t2);
    else
      return ((t1^b)+0x80000000);
  else
    if (t2>=0)
      return ((a^t2)+0x80000000);
    else
      return (a^b);
}

function not(a) {
  a=integer(a);
  return (0xffffffff-a);
}

/* Beginn des Algorithmus */

    var state = new array(4);
    var count = new array(2);
        count[0] = 0;
        count[1] = 0;
    var buffer = new array(64);
    var transformBuffer = new array(16);
    var digestBits = new array(16);

    var S11 = 7;
    var S12 = 12;
    var S13 = 17;
    var S14 = 22;
    var S21 = 5;
    var S22 = 9;
    var S23 = 14;
    var S24 = 20;
    var S31 = 4;
    var S32 = 11;
    var S33 = 16;
    var S34 = 23;
    var S41 = 6;
    var S42 = 10;
    var S43 = 15;
    var S44 = 21;

    function F(x,y,z) {
        return or(and(x,y),and(not(x),z));
    }

    function G(x,y,z) {
        return or(and(x,z),and(y,not(z)));
    }

    function H(x,y,z) {
        return xor(xor(x,y),z);
    }

    function I(x,y,z) {
        return xor(y ,or(x , not(z)));
    }

    function rotateLeft(a,n) {
        return or(shl(a, n),(shr(a,(32 - n))));
    }

    function FF(a,b,c,d,x,s,ac) {
        a = a+F(b, c, d) + x + ac;
        a = rotateLeft(a, s);
        a = a+b;
        return a;
    }

    function GG(a,b,c,d,x,s,ac) {
        a = a+G(b, c, d) +x + ac;
        a = rotateLeft(a, s);
        a = a+b;
        return a;
    }

    function HH(a,b,c,d,x,s,ac) {
        a = a+H(b, c, d) + x + ac;
        a = rotateLeft(a, s);
        a = a+b;
        return a;
    }

    function II(a,b,c,d,x,s,ac) {
        a = a+I(b, c, d) + x + ac;
        a = rotateLeft(a, s);
        a = a+b;
        return a;
    }

    function transform(buf,offset) {
        var a=0, b=0, c=0, d=0;
        var x = transformBuffer;

        a = state[0];
        b = state[1];
        c = state[2];
        d = state[3];

        for (i = 0; i < 16; i++) {
            x[i] = and(buf[i*4+offset],0xff);
            for (j = 1; j < 4; j++) {
                x[i]+=shl(and(buf[i*4+j+offset] ,0xff), j * 8);
            }
        }

        /* Runde 1 */
        a = FF ( a, b, c, d, x[ 0], S11, 0xd76aa478); /* 1 */
        d = FF ( d, a, b, c, x[ 1], S12, 0xe8c7b756); /* 2 */
        c = FF ( c, d, a, b, x[ 2], S13, 0x242070db); /* 3 */
        b = FF ( b, c, d, a, x[ 3], S14, 0xc1bdceee); /* 4 */
        a = FF ( a, b, c, d, x[ 4], S11, 0xf57c0faf); /* 5 */
        d = FF ( d, a, b, c, x[ 5], S12, 0x4787c62a); /* 6 */
        c = FF ( c, d, a, b, x[ 6], S13, 0xa8304613); /* 7 */
        b = FF ( b, c, d, a, x[ 7], S14, 0xfd469501); /* 8 */
        a = FF ( a, b, c, d, x[ 8], S11, 0x698098d8); /* 9 */
        d = FF ( d, a, b, c, x[ 9], S12, 0x8b44f7af); /* 10 */
        c = FF ( c, d, a, b, x[10], S13, 0xffff5bb1); /* 11 */
        b = FF ( b, c, d, a, x[11], S14, 0x895cd7be); /* 12 */
        a = FF ( a, b, c, d, x[12], S11, 0x6b901122); /* 13 */
        d = FF ( d, a, b, c, x[13], S12, 0xfd987193); /* 14 */
        c = FF ( c, d, a, b, x[14], S13, 0xa679438e); /* 15 */
        b = FF ( b, c, d, a, x[15], S14, 0x49b40821); /* 16 */

        /* Runde 2 */
        a = GG ( a, b, c, d, x[ 1], S21, 0xf61e2562); /* 17 */
        d = GG ( d, a, b, c, x[ 6], S22, 0xc040b340); /* 18 */
        c = GG ( c, d, a, b, x[11], S23, 0x265e5a51); /* 19 */
        b = GG ( b, c, d, a, x[ 0], S24, 0xe9b6c7aa); /* 20 */
        a = GG ( a, b, c, d, x[ 5], S21, 0xd62f105d); /* 21 */
        d = GG ( d, a, b, c, x[10], S22,  0x2441453); /* 22 */
        c = GG ( c, d, a, b, x[15], S23, 0xd8a1e681); /* 23 */
        b = GG ( b, c, d, a, x[ 4], S24, 0xe7d3fbc8); /* 24 */
        a = GG ( a, b, c, d, x[ 9], S21, 0x21e1cde6); /* 25 */
        d = GG ( d, a, b, c, x[14], S22, 0xc33707d6); /* 26 */
        c = GG ( c, d, a, b, x[ 3], S23, 0xf4d50d87); /* 27 */
        b = GG ( b, c, d, a, x[ 8], S24, 0x455a14ed); /* 28 */
        a = GG ( a, b, c, d, x[13], S21, 0xa9e3e905); /* 29 */
        d = GG ( d, a, b, c, x[ 2], S22, 0xfcefa3f8); /* 30 */
        c = GG ( c, d, a, b, x[ 7], S23, 0x676f02d9); /* 31 */
        b = GG ( b, c, d, a, x[12], S24, 0x8d2a4c8a); /* 32 */

        /* Runde 3 */
        a = HH ( a, b, c, d, x[ 5], S31, 0xfffa3942); /* 33 */
        d = HH ( d, a, b, c, x[ 8], S32, 0x8771f681); /* 34 */
        c = HH ( c, d, a, b, x[11], S33, 0x6d9d6122); /* 35 */
        b = HH ( b, c, d, a, x[14], S34, 0xfde5380c); /* 36 */
        a = HH ( a, b, c, d, x[ 1], S31, 0xa4beea44); /* 37 */
        d = HH ( d, a, b, c, x[ 4], S32, 0x4bdecfa9); /* 38 */
        c = HH ( c, d, a, b, x[ 7], S33, 0xf6bb4b60); /* 39 */
        b = HH ( b, c, d, a, x[10], S34, 0xbebfbc70); /* 40 */
        a = HH ( a, b, c, d, x[13], S31, 0x289b7ec6); /* 41 */
        d = HH ( d, a, b, c, x[ 0], S32, 0xeaa127fa); /* 42 */
        c = HH ( c, d, a, b, x[ 3], S33, 0xd4ef3085); /* 43 */
        b = HH ( b, c, d, a, x[ 6], S34,  0x4881d05); /* 44 */
        a = HH ( a, b, c, d, x[ 9], S31, 0xd9d4d039); /* 45 */
        d = HH ( d, a, b, c, x[12], S32, 0xe6db99e5); /* 46 */
        c = HH ( c, d, a, b, x[15], S33, 0x1fa27cf8); /* 47 */
        b = HH ( b, c, d, a, x[ 2], S34, 0xc4ac5665); /* 48 */

        /* Runde 4 */
        a = II ( a, b, c, d, x[ 0], S41, 0xf4292244); /* 49 */
        d = II ( d, a, b, c, x[ 7], S42, 0x432aff97); /* 50 */
        c = II ( c, d, a, b, x[14], S43, 0xab9423a7); /* 51 */
        b = II ( b, c, d, a, x[ 5], S44, 0xfc93a039); /* 52 */
        a = II ( a, b, c, d, x[12], S41, 0x655b59c3); /* 53 */
        d = II ( d, a, b, c, x[ 3], S42, 0x8f0ccc92); /* 54 */
        c = II ( c, d, a, b, x[10], S43, 0xffeff47d); /* 55 */
        b = II ( b, c, d, a, x[ 1], S44, 0x85845dd1); /* 56 */
        a = II ( a, b, c, d, x[ 8], S41, 0x6fa87e4f); /* 57 */
        d = II ( d, a, b, c, x[15], S42, 0xfe2ce6e0); /* 58 */
        c = II ( c, d, a, b, x[ 6], S43, 0xa3014314); /* 59 */
        b = II ( b, c, d, a, x[13], S44, 0x4e0811a1); /* 60 */
        a = II ( a, b, c, d, x[ 4], S41, 0xf7537e82); /* 61 */
        d = II ( d, a, b, c, x[11], S42, 0xbd3af235); /* 62 */
        c = II ( c, d, a, b, x[ 2], S43, 0x2ad7d2bb); /* 63 */
        b = II ( b, c, d, a, x[ 9], S44, 0xeb86d391); /* 64 */

        state[0] +=a;
        state[1] +=b;
        state[2] +=c;
        state[3] +=d;

    }
    /* Mit der Initialisierung von Dobbertin:
       state[0] = 0x12ac2375;
       state[1] = 0x3b341042;
       state[2] = 0x5f62b97c;
       state[3] = 0x4ba763ed;
       gibt es eine Kollision:

       begin 644 Message1
       M7MH=JO6_>MG!X?!51$)W,CXV!A"=(!AR71,<X`Y-IIT9^Z&8L$2N'Y*Y:R.;
       39GIK9>TF$W()/MEHR%C4:G1R:Q"=
       `
       end

       begin 644 Message2
       M7MH=JO6_>MG!X?!51$)W,CXV!A"=(!AR71,<X`Y-IIT9^Z&8L$2N'Y*Y:R.;
       39GIK9>TF$W()/MEHREC4:G1R:Q"=
       `
       end
    */
    function init() {
        count[0]=count[1] = 0;
        state[0] = 0x67452301;
        state[1] = 0xefcdab89;
        state[2] = 0x98badcfe;
        state[3] = 0x10325476;
        for (i = 0; i < digestBits.length; i++)
            digestBits[i] = 0;
    }

    function update(b) {
        var index,i;

        index = and(shr(count[0],3) , 0x3f);
        if (count[0]<0xffffffff-7)
          count[0] += 8;
        else {
          count[1]++;
          count[0]-=0xffffffff+1;
          count[0]+=8;
        }
        buffer[index] = and(b,0xff);
        if (index  >= 63) {
            transform(buffer, 0);
        }
    }

    function finish() {
        var bits = new array(8);
        var        padding;
        var        i=0, index=0, padLen=0;

        for (i = 0; i < 4; i++) {
            bits[i] = and(shr(count[0],(i * 8)), 0xff);
        }
        for (i = 0; i < 4; i++) {
            bits[i+4]=and(shr(count[1],(i * 8)), 0xff);
        }
        index = and(shr(count[0], 3) ,0x3f);
        padLen = (index < 56) ? (56 - index) : (120 - index);
        padding = new array(64);
        padding[0] = 0x80;
        for (i=0;i<padLen;i++)
          update(padding[i]);
        for (i=0;i<8;i++)
          update(bits[i]);

        for (i = 0; i < 4; i++) {
            for (j = 0; j < 4; j++) {
                digestBits[i*4+j] = and(shr(state[i], (j * 8)) , 0xff);
            }
        }
    }

/* Ende des MD5 Algorithmus */

function hexa(n) {
 var hexa_h = "0123456789abcdef";
 var hexa_c="";
 var hexa_m=n;
 for (hexa_i=0;hexa_i<8;hexa_i++) {
   hexa_c=hexa_h.charAt(Math.abs(hexa_m)%16)+hexa_c;
   hexa_m=Math.floor(hexa_m/16);
 }
 return hexa_c;
}


var ascii="01234567890123456789012345678901" +
          " !\"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ"+
          "[\\]^_`abcdefghijklmnopqrstuvwxyz{|}~";

function MD5(nachricht)
{
 var l,s,k,ka,kb,kc,kd;

 init();
 for (k=0;k<nachricht.length;k++) {
   l=nachricht.charAt(k);
   update(ascii.lastIndexOf(l));
 }
 finish();
 ka=kb=kc=kd=0;
 for (i=0;i<4;i++) ka+=shl(digestBits[15-i], (i*8));
 for (i=4;i<8;i++) kb+=shl(digestBits[15-i], ((i-4)*8));
 for (i=8;i<12;i++) kc+=shl(digestBits[15-i], ((i-8)*8));
 for (i=12;i<16;i++) kd+=shl(digestBits[15-i], ((i-12)*8));
 s=hexa(kd)+hexa(kc)+hexa(kb)+hexa(ka);
 return s;
}

function noLimitColorFade(id,element,start,end,steps,speed)
{
	colorFade(id,element,start,end,steps,speed);
	setTimeout("noLimitColorFade('"+id+"','"+element+"','"+end+"','"+start+"','"+steps+"','"+speed+"')", 1000);
}

//main function to process the fade request //
function colorFade(id,element,start,end,steps,speed) {
  var startrgb,endrgb,er,eg,eb,step,rint,gint,bint,step;
  var target = document.getElementById(id);
  steps = steps || 20;
  speed = speed || 20;
  clearInterval(target.timer);
  endrgb = colorConv(end);
  er = endrgb[0];
  eg = endrgb[1];
  eb = endrgb[2];
  if(!target.r) {
    startrgb = colorConv(start);
    r = startrgb[0];
    g = startrgb[1];
    b = startrgb[2];
    target.r = r;
    target.g = g;
    target.b = b;
  }
  rint = Math.round(Math.abs(target.r-er)/steps);
  gint = Math.round(Math.abs(target.g-eg)/steps);
  bint = Math.round(Math.abs(target.b-eb)/steps);
  if(rint == 0) { rint = 1 }
  if(gint == 0) { gint = 1 }
  if(bint == 0) { bint = 1 }
  target.step = 1;
  target.timer = setInterval( function() { animateColor(id,element,steps,er,eg,eb,rint,gint,bint) }, speed);
}

// incrementally close the gap between the two colors //
function animateColor(id,element,steps,er,eg,eb,rint,gint,bint) {
  var target = document.getElementById(id);
  var color;
  if(target.step <= steps) {
    var r = target.r;
    var g = target.g;
    var b = target.b;
    if(r >= er) {
      r = r - rint;
    } else {
      r = parseInt(r) + parseInt(rint);
    }
    if(g >= eg) {
      g = g - gint;
    } else {
      g = parseInt(g) + parseInt(gint);
    }
    if(b >= eb) {
      b = b - bint;
    } else {
      b = parseInt(b) + parseInt(bint);
    }
    color = 'rgb(' + r + ',' + g + ',' + b + ')';
    if(element == 'background') {
      target.style.backgroundColor = color;
    } else if(element == 'border') {
      target.style.borderColor = color;
    } else {
      target.style.color = color;
    }
    target.r = r;
    target.g = g;
    target.b = b;
    target.step = target.step + 1;
  } else {
    clearInterval(target.timer);
    color = 'rgb(' + er + ',' + eg + ',' + eb + ')';
    if(element == 'background') {
      target.style.backgroundColor = color;
    } else if(element == 'border') {
      target.style.borderColor = color;
    } else {
      target.style.color = color;
    }
  }
}

// convert the color to rgb from hex //
function colorConv(color) {
  var rgb = [parseInt(color.substring(0,2),16), 
    parseInt(color.substring(2,4),16), 
    parseInt(color.substring(4,6),16)];
  return rgb;
}